Tomorrow, and Tomorrow, and Tomorrow

Hardcover, 401 pages

English language

Published July 5, 2022 by Knopf.

ISBN:
978-0-593-32120-1
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5 stars (5 reviews)

In this exhilarating novel, two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the …

1 edition

Beautiful and heartbreaking and tragic

5 stars

A wonderfully written story about the adult years of growing up, on a backdrop of the intense creative processes of video game design. I want these games to be real. I want to feel the characters expression through their art.

There are books where it’s a novel situation played out through understandable and straightforward characters. And then there are books where you have no idea how someone can keep so many deep actors in their head, you wonder if they were real people. Each character with their own motivations, and perspective. Sometimes I cheered for them. Sometimes I hated them. Always I loved them.

In any case, it’s a beautiful story. Heartbreaking and tragic.

Moving story about love, friendship and death with gamedev as its core

4 stars

Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be …

Exploring Human Connections and Creativity: A Thought-Provoking Journey

5 stars

The book delves into the intricate dynamics of a crew of programmers who are immersed in the world of creating video games. It particularly focuses on the captivating relationship between Sam and Sadie, whose unique creative partnership stands out amidst a landscape dominated by romantic entanglements. There is an interesting exploration of the emotional world of the protagonists, which adds depth and intrigue to the narrative.

One notable aspect of the book is its inclusion of thought-provoking quotes. For instance, the line, 'Long relationships may be richer, but relatively brief and relatively short encounters can also be lovely. Not every person you know or love has to consume you to be worthwhile,' resonates with its insight into the nature of human connections. Another gem, 'Programmer: diviner of possible outcomes; seer of unseen worlds,' beautifully captures the essence of the protagonists' work and their ability to envision new possibilities.

The author …

If-then

No rating

At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.

I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.

I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. It's hard …

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Storygraph'

4 stars

It was nostalgic, with depth. I appreciate the themes of video games and theatre, and the friendship love story. 

I actually related to a lot of things in this book.I married a game developer. I loved doing theatre in high school and college. I’m 9-10 years younger than the main characters, so their childhood and college years were a different timeframe, technologically,  but most were timeframes that I remembered nostalgically. 

I don’t know what the overlap is between those who have read this book and those who have participated in game development, but most of the reviews I’m seeing are from people who say they don’t know too much about games. That’s fine, but I’m just curious. Like, how many other people have read this book that have also, for example, opened Unreal Engine? Is it just me?