Video Games Public

Created by Babel Molotov and managed by

  1. My Mother Was a Computer by 

    No rating

    We live in a world, according to N. Katherine Hayles, where new languages are constantly emerging, proliferating, and fading into …

  2. Ludopolitics by 

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    If the fantasy of control is the problem, then videogame controllers are the solution. What can videogames tell us about …

  3. How to Talk about Videogames by 

    No rating

    Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization …

  4. Ghosts in the Machine by 

    No rating

    Ghosts in the Machine is an anthology of 13 original short stories that each look at the imperfections of life …

  5. How to Do Things with Videogames by 

    No rating

    In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games …

  6. Gaming by 

    No rating

    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media …

  7. Game theory by 

    No rating

    The definitive introduction to game theory.

    This comprehensive textbook introduces readers to the principal ideas and applications of game theory, …

  8. Exploring Videogames with Deleuze and Guattari by 

    No rating

    Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which …

  9. Digital Games As History by 

    No rating

    This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis …

  10. Approaches to Videogame Discourse by ,

    No rating

    The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in …

  11. Metagaming by ,

    No rating

    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium …

  12. Half-Life 2: Raising the Bar by 

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    Unprecedented access behind Half-Life and Half-Life 2, forward by Valve founder Gabe Newell, hundreds of art, design, pre-production, and other …

  13. Masters of Doom by 

    4 stars

    “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular …

  14. Electronic Dreams by 

    No rating

    Computers invaded British homes for the first time in the early 1980s, with a wave of cheap, futuristic microcomputers that …

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