The Meaning of Video Games

Gaming and Textual Strategies

Paperback, 240 pages

English language

Published Feb. 19, 2008 by Routledge.

ISBN:
978-0-415-96056-4
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The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today's culture. It begins by assuming that video games are meaningful-not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies.

Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies-which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception-can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, …

2 editions

Subjects

  • Computer games
  • Leisure
  • Social Science
  • Games / Gamebooks / Crosswords
  • Sociology
  • Video & Electronic - General
  • Media Studies

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