Game Feel

A Game Designer's Guide to Virtual Sensation

Paperback, 376 pages

English language

Published Oct. 13, 2008 by CRC Press.

ISBN:
978-0-12-374328-2
Copied ISBN!

View on OpenLibrary

No rating (0 reviews)

Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.

The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.

The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of …

1 edition

Subjects

  • Computer games -- Programming
  • Computer games -- Design
  • Human-computer interaction

Lists