Unit Operations

An Approach to Videogame Criticism

Hardcover, 243 pages

English language

Published March 6, 2006 by MIT Press.

ISBN:
978-0-262-02599-7
Copied ISBN!

View on OpenLibrary

No rating (0 reviews)

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames.

Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts.

This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers …

2 editions

Subjects

  • Computer games -- Design.
  • Computer games -- Philosophy.
  • Computer games -- Sociological aspects.

Lists